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Enjoy! Requirements: Vampires GP, Get to Work EP and XML Injector V4 Recommended addons: I’d like to add buffs and make sims dazed and dehydrated, but am not sure when I’ll do this.Īny suggestions that I am able to implement are very welcome.
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I would like to add limits - maybe using a 'blood level' commodity, showing how much blood a sim has, and killing them when their blood level gets too low. If I can, I will make the blood bags labelled with who they were extracted from. Click on the sim, click the Vampire pie menu, and click 'Take 's Blood' and receive 10 plasma packs - with the unfortunate side-effect of a dead sim. I wanted to make them available to produce by clicking on sims, so I made this mod.
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Description: The medical plasma packs in the game have always annoyed me for one reason: they can only be purchased, not harvested (unless you have Cats and Dogs). If it would be preferred to have the humans turn slowly instead of instantly, please tell me!). They will receive a 'Vampire Blood Bag' - which can be sold for 10,000 simoleons or drunk by a human, instantly turning them (this is how I prefer the interaction. Vampire Blood Bag: Vampires, as well as humans, can now take their own blood. The other version is V2 (EA) which uses an EA death - Old Age. The new update has two versions - one, called V2 (Zero) which requires Zero's new Vampires Can Kill Mod, and kills sims with the 'death by vampire'. Drain Blood interaction: Now, vampires can drain their victims' blood, resulting in their death.
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New animations: I used the injection animations from Get to Work for added immersion, so now taking blood is more fun to watch.
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New features: New animations, the Drain Blood interaction, and the Vampire Blood Bag. UPDATE: Blood Bank V1 is now the latest version. 'Bugs' reported to me are often conflicts. If you have not taken all mods out first (apart from this one and the XML injector), I cannot help you fix any bugs. NOTE: Anyone who thinks my mod may be buggy, test properly first.
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